ABOUT

Crimson Resonance is an atmospheric action pseudo-horror adventure game that takes inspiration from titles like R-Type, Playdead’s Inside and Oddworld: Abe’s oddysee. The title is a continuation of our LD40 entry which ended up being 14th out of 2800+ submissions.

Where it follows the same concept as our LD40 entry, Crimson Resonance builds upon and expands its possibilities regarding the main mechanic, being a multifunctional tractor beam that can both attract, mine and repel various objects. Not only is this used to solve puzzles and move around certain objects within the game’s post-apocalyptic setting, but it can also absorb pieces of the enemy which, once sucked up, become ammunition. After flinging them back at your foes, these small creatures will, once again, start hunting you down, creating a ‘Suck ‘n Shoot’ gameplay loop where controlling the mass and positioning is key.

Currently the game is in early development and is being produced by two young developers going under the name of Tweetal Studios. Check below for development blogs, updates about the project as well as screenshots and videos!

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Screenshots & Concept-art

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Blog

Road to Reboot (3/3)

May 02, 2019

Hello everyone!

This third blog concludes our TRILOGY of blogs about Reboot, culminating in an epic climax of unintended surrealism and wackiness.

(I never get tired of telling this story, this has to be the twelfth time already)

So, a bit of BACKSTORY.

As mentioned in the first part of this trilogy, we arrived four days prior to Reboot. Being poor students with not much lucky in the money department, we had to stay somewhere inexpensive. We chose the most cheap option available, which was around a 30 minute walk away from Dubrovnik itself, to be our headquarters at that time. When we arrived, we were greeted by a nice old man who was busy sweeping some pebbles together on his driveway.

Road To Reboot (2/3)

April 24, 2019

Hi folks! I’m writing this during easter and the sun’s going all crazy here in The Netherlands, so I’d say I’m going for a beer after the writing of this blog! Speaking of which, this is the second part regarding our Reboot Develop blog which covers our adventures during the actual event itself, in short!

Road To Reboot (1/3)

April 19, 2019

Hello everyone!

Phew, we might’ve been silent for some time, but we sure haven’t been doing nothing! Last month was all about Reboot Develop Blue, traveling to beautiful Croatia to attend our first convention ever, meeting some incredibly talented developers as well as meeting a few of our personal heroes as well, and ofcourse, showing off the game for the first time in public!

But oh boy, where should we begin? To start off, we’ll go ahead and name this first blog The Road To Reboot, and go over Reboot itself in a follow-up blog. This one is a prequel blog.

We got featured! And: Reboot!

February 21, 2019

Heya! It sure has been a while!

That’s because Lars and I have been very busy with all sorts of things (apart from the production of the actual game, naturally). Things like; having a business panel presentation at VentureLabs to learn how to deal with investors and possible publishers, winning tickets to Reboot, writing and sending out a first press release, and the creation of a new, short video​ explaining the base mechanics of the game. All these things led to some great progress, from which a few are very exciting!

Website status: ONLINE!

January 03, 2019

Welcome! If you're reading this, that means the website succesfully launched!

There's still some tweaking left to be done regarding the visuals, but slowly and steady we're getting there (as production of the game is still our #1 priority)

Tweetal goes Crimson

September 12, 2018

Hello everyone!

As a continuation of our Ludum Dare 40 entry (which got rewarded 14th out of +-3000 entries) we’ve combined forces and established ourselves as the duo ‘Tweetal Studios’. Together we’ll be building a mysterious, pseudo-horror action-packed game called Crimson Resonance. Our vision is to develop a cinematic, thrilling experience which offers original shoot ‘em up gameplay set within an eerie and post-apocalyptic world, unfolding its story through visual, audial and level design. We draw inspiration from atmospheric games like LimboInside, R-Type Final and Oddworld: Abe’s Oddysee, and aim to translate this into an action packed shoot-em-up game set in a world as dark as the coffee we drink.

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