Crimson Resonance is an atmospheric action pseudo-horror adventure game that takes inspiration from titles
like R-Type, Playdead’s Inside and Oddworld: Abe’s oddysee. The title is a continuation of our LD40 entry which
ended up being 14th out of 2800+ submissions.
Where it follows the same concept as our LD40 entry, Crimson Resonance builds upon and expands its possibilities regarding the main mechanic, being a multifunctional tractor beam that can both attract, mine and repel various objects. Not only is this used to solve puzzles and move around certain objects within the game’s post-apocalyptic setting, but it can also absorb pieces of the enemy which, once sucked up, become ammunition. After flinging them back at your foes, these small creatures will, once again, start hunting you down, creating a ‘Suck ‘n Shoot’ gameplay loop where controlling the mass and positioning is key.
Currently the game is in early development and is being produced by two young developers going under the name of Tweetal Studios. Check below for development blogs, updates about the project as well as screenshots and videos!
Heya! It sure has been a while!
That’s because Lars and I have been very busy with all sorts of things (apart from the production of the actual game, naturally). Things like; having a business panel presentation at VentureLabs to learn how to deal with investors and possible publishers, winning tickets to Reboot, writing and sending out a first press release, and the creation of a new, short video explaining the base mechanics of the game. All these things led to some great progress, from which a few are very exciting!
So what do we find so exciting? Well, last week we received a few notifications from Google Alerts that Gamespot(!), xboxplus.net and the Belgium website gamequarters.be have featured our game and our early development teaser. That. Is. Great. News! Furthermore we are keen to share with you guys that we will be present at the game event Reboot, Croatia, where Crimson Resonance can be playtested as well!
Be sure to stay tuned as we’re currently working on some satisfying additional gameplay elements as well as new video footage of the game!
Welcome! If you're reading this, that means the website succesfully launched!
There's still some tweaking left to be done regarding the visuals, but slowly and steady we're getting there (as production of the game is still our #1 priority)
But for regular updates, screenshots, movies, soundbytes, blogs, ideas and footage of funny bugs you can check either this website or our twitter (@StudiosTweetal)
A huge thanks to Roelof Hol for building this website, without him we'd still be scattering blog posts here and there. It's better to have them all piled up on a single site, don't you think? We'd also like to congratulate and salute Roelof for surviving the harrowing agony of creating the beautiful parallax at the top. It turned out really great!
For now we're aiming for a bunch of updates to be released around 17th of January, when we have our pitching sessions with potential publishers at Venturelabs. Wish us luck!
As a continuation of our Ludum Dare 40 entry (which got rewarded 14th out of +-3000 entries) we’ve combined forces and established ourselves as the duo ‘Tweetal Studios’. Together we’ll be building a mysterious, pseudo-horror action-packed game called Crimson Resonance. Our vision is to develop a cinematic, thrilling experience which offers original shoot ‘em up gameplay set within an eerie and post-apocalyptic world, unfolding its story through visual, audial and level design. We draw inspiration from atmospheric games like Limbo, Inside, R-Type Final and Oddworld: Abe’s Oddysee, and aim to translate this into an action packed shoot-em-up game set in a world as dark as the coffee we drink.
The main mechanic of the game (which was inspired by the Ludum Dare 40 theme ‘The more you have, the worse it is’) is still present, in which you fight the otherworldly-looking threat by using their own matter against them using a tractor beam cannon. This time however, you will be able to use the multi-functional weapon in even more engaging and almost puzzle-solving ways, from battling the cataclysmic swarms to opening up more paths to explore.
Stay tuned for weekly blog updates, and if you haven’t tried the Ludum Dare prototype version, you can download it here: https://tweetal-studios.itch.io/crimson-resonance